﻿#pragma once
#include "clanlib\gui\gui_component.h"
class AdventureDisplay :
	public CL_GUIComponent
{
public:
	AdventureDisplay(CL_GUIComponent *parent);
	~AdventureDisplay(void);

private:
	//Attributes
	CL_Frame *frameWeather;
	bool stopRender;

	
	//Events functions
	bool on_window_close( AdventureDisplay *wnd);
	bool on_input(const CL_InputEvent &event,  AdventureDisplay *wnd);

	void on_resize();
	void on_render(CL_GraphicContext &gc,  const CL_Rect &clip_rect);
	void on_process_message(CL_GUIMessage &message);
};

